﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "newCharacter", menuName = "gameplay/newCharacter")]

public class CharacterData : ScriptableObject
{
    [Header("角色信息")]
    public Sprite characterImage;
    public string characterName;
    public int characterOrder;
    public string tag;

    [Header("属性参数")]
    public float maxHp;
    public float maxSp;
    public float attack;
    public float defense;
    public float speed;

    [Header("技能")]
    public List<Skill> skills = new List<Skill>();
}
